Post by Isiah Zombie on Dec 1, 2007 11:10:21 GMT -8
Welcome to the much anticipated Resident Evil RPG! Before we begin, you must learn the basics:
This is a text, turn-based adventure game. There are action sequences, and puzzle sequences as well (usually in the form of riddles or equations). All ammo and health damage is accounted for... so there's no cheating. You can explore rooms together or separately if you want to. You start off with 10 health each (10 is healthy, 1 is danger). You start off with a small carrying case which can only hold 2 items. Before you choose your items, here's a little description of the items:
Handgun: Holds more ammo than the shotgun, but the damage is weaker.
Shotgun: Heavy damage, but holds less ammo than the Handgun.
Green Herb: Heals 2 health points (out of 10)
Knife: Weapon of a last resort, very slow and weak, only choose it if you don't plan to attack much.
Please choose 2 items now:
**NOTE** Once you choose an item, someone else cannot choose that exact item. First come first serve!
Items:
1) Handgun (10 ammo)
2) Handgun (10 ammo)
3) Shotgun (5 ammo)
4) Handgun Ammo Box X 15
5) Shotgun Ammo Box X 8
6) Green Herb
7) Green Herb
8) Knife
Now choose one ability, you cannot choose an ability that someone else chosen. First come first serve!
Abilities:
Fire Starter (has a lighter)
Locksmith (has a lock pick)
Chemist (can mix chemicals)
Strength (can move large objects)
Now the location. The level that you go to first depends on your votes. (The level that you don't choose will come up later on, so there's no avoiding them) Vote on these locations:
-The Rotting Graveyard
-Estate Mansion
-The Clocktower
-Sewage Drain
I'll wait for everyone to choose.
This is a text, turn-based adventure game. There are action sequences, and puzzle sequences as well (usually in the form of riddles or equations). All ammo and health damage is accounted for... so there's no cheating. You can explore rooms together or separately if you want to. You start off with 10 health each (10 is healthy, 1 is danger). You start off with a small carrying case which can only hold 2 items. Before you choose your items, here's a little description of the items:
Handgun: Holds more ammo than the shotgun, but the damage is weaker.
Shotgun: Heavy damage, but holds less ammo than the Handgun.
Green Herb: Heals 2 health points (out of 10)
Knife: Weapon of a last resort, very slow and weak, only choose it if you don't plan to attack much.
Please choose 2 items now:
**NOTE** Once you choose an item, someone else cannot choose that exact item. First come first serve!
Items:
1) Handgun (10 ammo)
2) Handgun (10 ammo)
3) Shotgun (5 ammo)
4) Handgun Ammo Box X 15
5) Shotgun Ammo Box X 8
6) Green Herb
7) Green Herb
8) Knife
Now choose one ability, you cannot choose an ability that someone else chosen. First come first serve!
Abilities:
Fire Starter (has a lighter)
Locksmith (has a lock pick)
Chemist (can mix chemicals)
Strength (can move large objects)
Now the location. The level that you go to first depends on your votes. (The level that you don't choose will come up later on, so there's no avoiding them) Vote on these locations:
-The Rotting Graveyard
-Estate Mansion
-The Clocktower
-Sewage Drain
I'll wait for everyone to choose.