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Post by w00tdude on Dec 4, 2007 18:45:39 GMT -8
Imma go Examine that Fire Emblem
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Post by Isiah Zombie on Dec 4, 2007 18:47:23 GMT -8
*Wootdude examines door*
It seems as if the door is currently locked. Perhaps a "Fire Emblem Key" could open it?
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Post by w00tdude on Dec 4, 2007 18:55:01 GMT -8
theres a note... *looks at it*
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Post by monkeysarefunny on Dec 4, 2007 18:55:23 GMT -8
I will now examine the note!
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Post by monkeysarefunny on Dec 4, 2007 18:55:54 GMT -8
Crizap. I'll just finish this up and check the window then.
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Post by w00tdude on Dec 4, 2007 18:56:17 GMT -8
<.< >.> okay after that will you check that door with me?
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Post by monkeysarefunny on Dec 4, 2007 18:57:54 GMT -8
yeah, sure. Don't know what it'll do. Just because I have a lighter doesn't mean that I can open that door.
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Post by w00tdude on Dec 4, 2007 18:58:42 GMT -8
ok....
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Post by Isiah Zombie on Dec 4, 2007 18:59:53 GMT -8
The Note Reads:
Things you should know:
-Yellow Herbs heal 3 health points and increase max health (instead of max health of 10, it increases to 11) -Some areas contain poison; Blue herbs or special chemicals can cure poison -Red Herbs can only be mixed with Green Herbs, and they recover 5 health points -Self defense items (grenades, battery, or mini-knifes) around the level can only be used if an enemy grabs hold of you - but they do not take up inventory space -Keys take up inventory space, so you should assign someone to keep open space just in case you come across a key -You can use the [Radio Comm] whenever you want to communicate with Isiah Zombie back at the HQ. Sometimes he may provide helpful hints, but if you contact him too much he may start to become angry (Note: sometimes the signal strength may be too weak to communicate) -Notes written by people may provide some helpful hints or more backstory of the event you are in.
There's no signature.......
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Post by w00tdude on Dec 4, 2007 19:11:36 GMT -8
...hey Monkey....you said you had a lighter right?
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Post by w00tdude on Dec 4, 2007 19:12:12 GMT -8
...well Fire...Fire Emblem....mabey we have to burn somthing
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Post by w00tdude on Dec 4, 2007 19:13:02 GMT -8
*heads into Left door that was back in the main entrace*
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Post by Isiah Zombie on Dec 4, 2007 19:27:40 GMT -8
*Wootdude walks back into the foyer and walks into the left door*
Here is an averaged sized room, and you hear a zombie groaning behind a table. You cannot see it, but you can here that it is gnawing at something. Here are your options:
[Slowly Walk Closer to Zombie] [Use Radio Comm] [Walk Back]
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Post by Isiah Zombie on Dec 4, 2007 19:40:24 GMT -8
Crizap. I'll just finish this up and check the window then. *Monkey checks window* POW! GLASS BREAK!! 2 Zombie Dogs Attack from the window!! Each Dog has 4 Health Points. Here are Monkey and Donutz's options: [Attack Dog 1 (4 HP)] [Attack Dog 2 (4 HP)] Tutorial: You attack enemies by subtracting their health by your ammo. Handgun ammo deals out 1 HP per bullet, and the Shotgun deals out 2 HP per bullet. Choose which dog you want to blast and attack!
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Post by w00tdude on Dec 4, 2007 19:44:14 GMT -8
*calls Iz*
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