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Post by Isiah Zombie on Jan 6, 2013 18:01:21 GMT -8
Welcome back to the much anticipated sequel of the Resident Evil RPG! Here are your two characters to begin: Chris Redfield/Health (10/10)/Strength -Handgun (12/12) Jill Valentine/Health (10/10)/Locksmith -Handgun (12/12) This is co-op. You control both characters. Mission Objective: Chris and Jill have been sent to Europe to look for Leon Kennedy, who has gone missing near an old building by the northern river. He last reported in to HQ 24 hours ago. See if you can find him. What do you plan to do?
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Post by Donutz on Jan 6, 2013 22:07:27 GMT -8
Nice. So it begins.
I'm guessing we can't cross the water(?) so we go upstairs and try the door there.
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Post by Isiah Zombie on Jan 7, 2013 1:52:04 GMT -8
Yes water is off limits.
Chris and Jill examine the door. It's opened on the right side, but locked from the left side.
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Post by Donutz on Jan 7, 2013 1:56:57 GMT -8
Is there a wall near the boxes?
Assuming I'm now standing at the point where we started.
If not, Ima go see if we can move the box that's in our way.
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Post by Isiah Zombie on Jan 7, 2013 1:59:20 GMT -8
Not that door. It has to be unlocked from the other side.
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Post by Donutz on Jan 7, 2013 2:00:00 GMT -8
I edited it.
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Post by Isiah Zombie on Jan 7, 2013 14:17:36 GMT -8
Chris uses his strength ability and pushes the box out of the way.
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Post by Donutz on Jan 7, 2013 22:00:02 GMT -8
Alright cool. Jill may proceed to the door and lockpick it.
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Post by Isiah Zombie on Jan 8, 2013 18:09:00 GMT -8
Jill uses her lockpick ability and unlocks the door. Chris and Jill approach the next door.
Jill: Locating Leon is our top priority. He may be located in this building. It would be wise if one of us waits by this door in case we need to call for backup. Chris: Wait, we're the only two here, you want us to go in there alone!? Jill: Yes. Chris: That's insane! Jill: The last thing we need is someone locking us both inside. One of has to stay by this door to have some sort of contact with the outside world. Chris: *sigh* ...You ever get the feeling you're expendable?
-> [Send Chris to enter building alone] -> [Send Jill to enter building alone]
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Post by Donutz on Jan 8, 2013 21:57:23 GMT -8
I'll send Jill. In case there are more lockpicking needed.
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Post by Isiah Zombie on Jan 9, 2013 1:58:40 GMT -8
Chris waits outside as Jill enters the old building. Where does Jill go?
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Post by Donutz on Jan 9, 2013 4:47:22 GMT -8
Enter the first door right side.
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Post by Isiah Zombie on Jan 9, 2013 16:53:20 GMT -8
Jill walks in and sees a bed, a TV and a round table. Nothing seems out of the ordinary.
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Post by Donutz on Jan 9, 2013 22:31:40 GMT -8
Chris disappeared from the map!
Anyway, I want Jill to search the room for hidden items and then enter the next room to right.
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Post by Isiah Zombie on Jan 10, 2013 17:35:34 GMT -8
Jill: [takes out radio] Chris, how's the environment outside? Chris: ... Jill: ...Chris? Chris: ...Jill... stay... stay inside! *kzrk* Jill: Uh-oh. That can't be good. Jill opens the small door to the left of the bed and discovers a small closet with a Green Herb inside. The next room to the right has two desks and bookcases.
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